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Play online bingo with friends in the UK at Jackpotjoy Bingo. Thursday, February 28. 2008Knights of Fury game proposal
My first intention was to write about rules of new games (implemented yesterday) but since the rules are still not posted yet (due to more important work to do) :-D, let me present another game idea of Andy Lewicki:
I would like to propose a fast adaptation of Knight Fight, this time on a smaller board, 8x8. It was suggested by some players that 8x8 may have some advantage over 10x10 board - frankly, it was my original idea which I gave up for a bigger board due to elegant usage of all digits from 0-9. Board 8x8 has its own limitations because the numbers with digits 7,8,9 cannot have their own mirrors. So, I had to modify some usage of these numbers. Rules are basically the same as for Knight Fight so let me talk about differences. Out of 64 numbers there are:
Management of these sets:
This game is very aggressive and fast moving due to relatively large number of non-mirror numbers and list of choices we will have. The board is smaller and this also contributes to the pace of this game. My own opinion is that a game of this kind can satisfy players who like (as the author says) an aggressive fight which can be quickly over, so the games would not last weeks, months or even years. Which is what most users really like. Comments please. Saturday, February 23. 2008Brain War game proposal
This game has been sent by Michael Coan and it belongs to a multi-player game category (a good example is our Run around the Pond and its variants).
Game Details:Based: Game is some-what based on the card game War - where each player flips over a card, highest card wins. Number of players: Between 2-10 players (works best with 5-7 players) Game lasts: 13 rounds Setup: Each player gets 13 cards - one of each "suit": 2,3,4,5,6,7,8,9,10,J,Q,K,A (Ace high, 2 low). (Player can see that cards in their hand & can see what cards the other player has left) Scoring:
Game Play:Round: Each round, a player chooses 1 card to play from their hand. The goal is to have the highest UNIQUE card. You can only use each card once. Round 1 example:
Round 1 example (cont): In this round, Player 3 wins this "war" with the highest card of a K. So Player 3 gets 5+8+13+2+8 points (36 points). Lets continue on with a round 2 example: Round 2 example:
Round 2 example (cont): In this round, Player 4 wins since he has the highest UNIQUE card. The two Aces take themselves out, and the 2 Queens take themselves out - leaving the winning card the 4. (So player 4 gets 56 points!) Continue for a total of 13 rounds. The goal is to have the highest played unique card each round. At the end of the game, the person with the most points win. Special Rules & Notes:ALL TIE RULE: If all cards tie another (example of 5 players: A,8,8,A,8) - then those points are rolled over to the next round - making the next round a VERY important round. If a tie like this happens on the last round, then those points are just "lost on the battlefield" ROUND TIME-OUT RULE: If a player times out during a round, by default the HIGHEST card left in the hand is used as a sacrifice - BUT the card does not count nor does this player win anything from this round. The card is just added to the "pot" for the others to win. So for example:
So for that example, Player 1 wins. Player 2 was not really playing, but just sacrificed their best card (14 points) to the battlefield for someone else to collect. So if a player does time out for 1 round, they would still be able to come back and continue the war... but at a slight disadvantage by losing their best card. I like this idea because BrainKing does not have many games for more than 2 players and it could be a great fun for everybody. Do not hesitate to add your comments. Monday, February 18. 2008Knight Fight game proposal
This new game proposal has been sent by Andy Lewicki, the author of the game called Cheversi, which is already implemented on BrainKing.
================================================== The game of Knight Fight is played on a 10x10 board. 100 squares are assigned, in a randomly fashion, numbers running from 00 to 99 (00, 01, 02, ..., 97, 98, 99). Each player has one knight of different color.The game starts by placing a (let's say white) knight on any chosen square on the board. If the chosen square is numbered with two different digits, let's say 57, then, as a consequence a mirrored number 75 is erased from the board making this square unusable for further game, which means, no knight may land on it till the end of the game. If a knight lands on a "double" number, let's say 66, then any other "double" number can be erased and the player decides which one depending on his/her strategy. After a player leaves a square to jump on another the square, the square he/she resided so far, becomes unusable for further game. A knight cannot land on an empty (unusable) square and also cannot land on a square which is under direct attack of the opponent's knight. The whole idea behind all the jumps is to outsmart the opponent and by choosing correct square to jump on trying to corner the opponent and leave him without a square to jump to. Game ends when on of the players has no place to land and the other player is a winner. ================================================== Any comments would be appreciated. Thursday, February 14. 2008A proposal of Jungle variant
The game proposal of the day has been created by ColonelCrockett and Retep, and the intention of this variant is to bring new ideas and possibilities to the classic Jungle game and make it less "drawish".
The idea for a jungle variant is pretty simple. The "hierarchy" of jungle pieces is the same as in regular jungle except that the board will be bigger and more pieces added (see the screenshot). The new board is 9x9 (adding a file on either side of the existing board). The extra pieces follow the "zigzag" placement pattern to be at either end of the second and eighth rank.The two new pieces are the monkey and the snake. The monkey is just above the cat in the hierarchy of animals but moves like a chess king. The monkey is on a player’s left (elephant side for either player). Once the new ranks are added to either side of the jungle board that would put a white monkey on a2 and a black one on i8. The Snake is at the opposite end of the 8 and 2 rank from the monkey. (a8 and i2 on the new board). It moves like a Silver General in Shogi (i.e. diagonally a singly square and forward a single square). His place in the hierarchy of animals is between the dog and leopard. To compensate for the larger board two water squares are added … one at each end of the 5th rank (a5 and i5 on the 9x9 board). And, as usual, comments are welcome. Friday, February 8. 2008A proposal of Ludo variants
According to our experience from the past, it seems that introducing new games invented by BrainKing users is not a good idea if those games were not thoroughly tested and discussed first. It is always a difficult job to change rules of already released games, not to mention the necessity to modify all 20 translations of the former rules description.
And it is the reason why I have just created a new article category, called Board Game Ideas. It should be a good opportunity for everyone to post comments or suggestions to all new game proposals which we want to publish here, in order to pinpoint possible unbalances and similar problems, before the game implementation work is actually started. The first entry to this category introduces a proposal of three Ludo variants, suggested by Michael Coan:
Comments are welcome.
(Page 1 of 1, totaling 5 entries)
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Comments
Mon, 18.04.2011 16:15
I understand the ins and outs of what you are trying to achi eve
Sun, 17.04.2011 19:38
True, true. I will add it to t he list. Thank you.Comments ()
Sun, 17.04.2011 18:45
Actually, for me, Move and Sta y Here, seems to take me to th e Next Game. Not the main page , as you say above. S [...]Comments ()
Wed, 25.08.2010 08:46
I didn't test RSS feeds yet, s o it's possible there is some glitch I am not aware of yet. By the way, 76 BrainKin [...]Comments ()
Tue, 24.08.2010 18:50
Great news, but just to note, the RSS feed for the game list currently does not work corre ctly when using the IPv6 [...]Comments ()
Sun, 21.03.2010 22:18
If your settings don't delete "form and search history", the n you can click in the name bo x when it is empty and i [...]Comments ()
Sat, 20.03.2010 13:04
ah, darn...the only thing i'd want to change my username to is one character longer than t he username field will a [...]Comments ()
Sat, 20.03.2010 13:02
sounds great to me...even thou gh i've never changed my usern ame in all the years i've been on brainking. maybe i w [...]Comments ()
Sat, 20.03.2010 12:01
even if do not change name eve ry 2 weeks you can forget your email... I do not like to muc h opponents name changin [...]Comments ()
Sat, 20.03.2010 02:31
will that stop the fellowships being deleted?Comments ()
Wed, 17.03.2010 17:08
Care to enter a bet as to how many submissions you'll get if you offer as a prize 6 months rook level?Comments ()
Mon, 15.03.2010 21:32
I was thinking of that and I e ven started a logo contest on Facebook (when our page was no t infected by spammers). [...]Comments ()
Mon, 15.03.2010 21:24
BrainKing logo: why not delega te this? Make it a competition . With all those members, payi ng or not, there's surel [...]Comments ()
Wed, 30.12.2009 00:59
hmm... seems like the simpler solution (no weekends at all) does not mean the simplest tra nsition between the two [...]Comments ()
Wed, 30.12.2009 00:56
The only point I see in using weekend days is when you play 1 or 2 day games but only get online 5 days a week (an [...]Comments ()